Thursday, April 2, 2015

Work In Progress..
All the Normal , AO, Cavity , Specular maps are done for individual meshes. Enhancing and experimenting on the Color maps to achieve a nice color theme along with contrast. Also tweaking on little details. Meanwhile, how is the fat mongol in Greyscale....



4 comments:

Low poly real-time PBR character I created. To see more plz. visit www.artstation.com/skorpiz