Sunday, December 26, 2010

Skerbu_update mat....

Just to let you know that I'm working on Skerbu. His UVs has been created now experimenting with the material and SSS. The look of the skin should be something like sea-lion with transparency and texture. After fixing the mat I'll go for texturing ..... Here is a screenshot .
Any suggestive or criticism is always welcomed.

Vray1.5SP5 experiment contd.....

25th. & 26th dec. was holiday which make my mood to update and experiment on my old Architectural project from Mental Ray to VRay.Here is an update of the Orange Valley's Bunglow type C-3 Leaving room.
Render time 32min. with Max2011+VRay SP5 Glow from window enhanced in PS.Hope you like it.
Vray Mat , Lights , Camera and Render settings are amazing . Vray-2 is a failure in my PC due to poor hardware issue. I'm thinking to take a new PC to experiment on it.

Friday, December 17, 2010

Vray1.5SP5 experiment

Though I use Mental Ray  but still Vray is my favorite tool for Architectural Visualization. Experimented with VRay proxy to create vegetation is turned out successful . Now I'm not afraid to think about putting lots of greenery in my Animated shots.Here is the low-res image.

Render time 18 min approx. in a P4 2.8GHz. PC , 1.5Gb RAM, in-built graphics,with MAX2011 +Vray1.5 SP5.

Monday, December 13, 2010

More Deatails

More details added. Now Skerbu has 3.5million polygon approx. Zbrush 4 has some robust features among which the most attractive to me is the Spotlight which I will use for detailing and texturing Skerbu.


Life is really dull without Zbrush.

Sunday, December 12, 2010

Skerbu _ Updates details added

Now I've redesigned the head section , a horn will be added later . Extra flab of skin has been added at hands and the side of the Rib cage along with a tail to give it a marine creature like look. A little details has been added to design the skin.  The Texturing experiment was not satisfactory. Also the Fin at the back of Skerbu will be redesigned later when make time.
Hope you like this.

Wednesday, December 8, 2010

Skerbu _ Updates next

Added some muscle this time to Skerbu and changed its pose. I think it will be more interesting at this pose while composited on background. Now time to work on the face and head section. Will add more detail over there. Also change the look and shape of the Fin.
Simple screen shot with a matcap material. Will update more when make time .....

Low poly real-time PBR character I created. To see more plz. visit www.artstation.com/skorpiz