Monday, January 10, 2011


Here is my final composite of Skerbu after rendering in Maya and composited in the background which has been sculpted and painted in Zbrush with spotlight.The experiment with 2k displacement map is failed as Maya crashed several times, instead I used Normal and Cavity map along with the diffuse map and changed my initial plan of the skin type from glossy to mossy type. All the composit works are done in PS instead of Fusion for the final image. The bubbles , light painting and color fine tuning is PS......
So here is the image :

Hope you like it.
Started to Rigg the creature in Maya for Animation...
Will be pleased to see any c&c.....

1 comment:

  1. WoW !!!! gr8 work.... Waiting for the animated version.


Low poly real-time PBR character I created. To see more plz. visit